Category: Graphics


Graphics / 16 Jun 2015

Can You Fix a Bad Design? Here’s Where to Start

It’s an hour before deadline and your boss just handed you a design project to finish up. And it’s bad. Very bad. It has problems ranging from poor images to crazy color, typography choices to general sloppiness. What should you do? Can it be fixed?

There are a few things you can do to help salvage a bad design with the understanding that it won’t be perfect. But making it passable as a design project for your company might well still be an option. Here’s how!

Graphics / 8 Jun 2015

Interaction Design: What Is It, and How Can You Use It?

Interaction design might be the most talked about design concept of 2015. It’s something you should be thinking about and planning for in all of your digital projects.

But how can you make the most of interaction design? How can you design something people want to interact with? While some of those answers are changing with technology, one element remains the same – people want to use design that is intuitive, functional and aesthetically pleasing.

Graphics / 27 May 2015

10 Reasons Why the Best Design Is Invisible

Good design is not something the average user look at and says “wow, that’s a great design!” Good design is something that is easy to use, read and interact with. It makes users want to engage and experience your website, app or physical material and evokes a specific emotional response.

As a designer you may spend days, weeks or months working on a project that does not look like anything especially spectacular to those outside the design community, and that is probably a good thing. Good design is pretty much invisible.

Graphics / 22 May 2015

8 Rules for Creating Effective Typography

Today we’re going to discuss something that is both a hot trend and timeless art: typography. The basic rules outlined below will help you become more aware of how you structure and use typography in your designs.

Being conscious of these rules can improve nearly everything you create that contains a headline or major typographic element. Let’s get started!

Business / 18 May 2015

10 Mistakes Every Designer Makes… And How to Avoid Them

We all have them – design projects we’d like to take back. Some of them you can attribute to a bad design brief or youth; others you just want to hide forever. The good news is that you can often avoid design mistakes; the bad news is that every designer will fall in at least one of these traps at some point in his or her career.

But part of the key to avoiding designer mishaps is knowing what they are, so you can be aware if you feel yourself slipping into one of these bad habits.

Graphics / 11 May 2015

100+ iPhone PSD & Vector Mockups

Whether you’re building a responsive website, or the next blockbuster app, having a gorgeous iPhone mockup graphic in which to demonstrate it can be really helpful.

Today, we’re taking a look at almost a hundred different iPhone mockups, in all shapes and sizes, that can make your app or website interface stand out. They vary between photograph-based PSD mockups, or vectors that can scale to any size. Some are free, some cost a few dollars, but all of them are rather lovely!

Graphics / 5 May 2015

How to Make a Budget Wedding Website With Tumblr

Having a wedding website or blog is all the rage, and it can be a great way to keep your friends and family up-to-date with your wedding planning for the special day.

There are lots of services out there to help, but many are quite expensive or complicated. Today we’re taking a look at how you can build your own wedding website in a few simple steps, using the Wedding Tumblr theme. You’ll have a wedding website to be proud of, in no time at all (here’s an example). All for the price of a couple of wedding magazines!

Graphics / 21 Apr 2015

4 Simple Tips for Writing Copy That Matches Your Design

When it comes to design projects, sometimes we (designers) get caught in a trap: creating a design without understanding the content. The first step to creating an outstanding project – before you ever open a piece of software – is to read over the content. Then think about the design and how the copy goes with it.

Does the copy actually need to match the design? Should designers help write the copy? Yes, most definitely. (As a bonus, all images in this post are examples of great copy and design pairings from the Design Shack gallery.)

Graphics / 20 Apr 2015

8 Image Mistakes to Avoid on Your Website

Big images, galleries and photo-heavy designs are a big trend in web design. To make the most of this aesthetic, you want to make sure every image on your website fits the display and represents your brand well.

There are a lot of mistakes that designers make along the way, from technical issues to image quality. But you don’t have to fall into one of these traps when working with website images. Here, we will take a look at image mistakes and how to correct or avoid them altogether. (As a bonus in this post, we are featuring a collection of fun and great images from Death to the Stock Photo’s recent objects collection.)

CSS / 15 Apr 2015

An Introduction to Animation in Web Design

Animation is not just for cartoons anymore. From full-screen moving images to small hover effects, touches of animation are popping up everywhere. Animation is trendy, fun and user friendly.

And the obstacles to using animation have started to fall. With most users on high-speed connections and the ease of creating anything from simple movements or a silly gif to several minutes of action, animations have become practical and useful web design tools.

Graphics / 12 Mar 2015

10 Tips for Designing Icons That Don’t Suck

Almost every designer is thinking about app design these days. One of the smallest features of every app is the icon used to represent it on the screen of every mobile device and in the app stores. Designing a great icon is more than just putting a logo in a box. You need something that stands out among all the other app icons out there.

A good icon can be used in a variety of ways – for apps, social media and even on smaller printed projects or business cards. And all it takes is a little design and planning.

Graphics / 9 Mar 2015

10 Tips for Designing for Wearables and Watches

Every day we are getting a little closer to the release of the highly anticipated Apple Watch. The device is going to further change the way we think about wearable technology and how to design websites and apps for this interface.

Wearables present challenges unlike other design projects. Function is a primary concern, as is size with what will be one of the smallest screens designers have ever worked with. The key is creating a design that is visually pleasing but is user-friendly and provides a functional experience. Here are 10 things to consider as you design for a wearable interface (with examples other designers are already imagining).

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