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Ryan Quintal

I love pixels and people, to conceptualize and execute, to present and persuade and to learn, and teach.

The End of Keyboards: A Question of “When?”

Business / 17 Apr 2013

The End of Keyboards: A Question of “When?”

On Wikipedia, the definition of a keyboard is a “typewriter-style device, which uses an arrangement of buttons or keys, to act as mechanical levers or electronic switches”. In an age where technology is seemingly magical in its state of advancement, our beloved peripheral is starting to feel more like a relic than a modern input device.

As attached as I am to keyboards, I have clear vision to the light at the end of the tunnel. With the prevalence of pen inputs, touch screens, voice commands and other new ways of using technology, its time for us all to admit; The keyboard era is coming to an end.

Treat Every Release as if It Were Your Last

Business / 13 Feb 2013

Treat Every Release as if It Were Your Last

Since the beginning of time, the design process has remained mostly the same. Design comes before development. Talented designers pour over examples, studies and hypothesis to produce something deemed worthy of releasing. However, since the old days, a lot has changed in the way we build things, especially in software development.

With the lean revolution upon us, people have traded isolation rooms and waterfall planning charts, for open spaces and continuous delivery. As tough as the transition has been on developers to find new methods and change mindsets, people often overlook the fact that the process has fundamentally changed for most designers. But in a world where test and learn is the law, we’ve created a battle between quality and deadlines. That’s why I urge every designer I meet: treat every release as if it were your last.