Web Standards - Page 2

Find out how web standards and best practices can improve everything you do as a designer. Learn how to build projects that are standards compliant!

Google Material Design: Everything You Need to Know

Mobile / 24 Feb 2015

Google Material Design: Everything You Need to Know

You probably keep hearing the phrase “material design” popping up in conversations. The concept is pretty new; it was introduced in the summer and references a new design language from the folks at Google.

But material design is more than just an idea; it is likely to cause designers to completely rethink web and app design processes. Sites are already beginning to role out design schemes using Google’s material design documentation. So now is the time to learn what it’s all about and if a material design framework is in your future.

Designing Hover Styles and the Future of the Technique

Mobile / 24 Dec 2014

Designing Hover Styles and the Future of the Technique

Despite arguments that hover styles are dead, these small boxes that pop-up over images, text or other elements on websites are still found all over the web. Designers like them for an added bit of style and information; users like them for functionality. (They are only “dead” because hover styles don’t work without a mouse-over).

The UI function is still there for now. And if you opt to use it, you’ll want to create well-designed hover styles that engage users. You’ll also want to think about how to alter these areas of your website for responsive sites.

HTML / 26 Oct 2009

HTML5: Get It Working Today (4 of 4)

This will be the final article in our series on HTML5. This go around we’ll have a brief look at which new HTML5 technologies major browsers are officially supporting and go over some techniques you can use to take advantage of the new elements in your coding today. Finally, we’ll discuss how you should start preparing to support HTML5 in all the sites you build from here forward.

HTML / 23 Oct 2009

HTML5: Semantic Changes (3 of 4)

In the last article, we looked at a number of new elements introduced in HTML5 and how to implement them properly. In this article, we’ll again be discussing a set of new elements but this time we’ll be examining only those HTML5 elements that represent a significant semantic change to the way you structure your sites. This article will cover how to use each of these new elements in a way that will bring much needed relief to the div-itus that plagues the structure of so many sites today.

HTML / 21 Oct 2009

HTML5: New Elements (2 of 4)

A couple of days ago we posted an introduction to HTML5 and briefly covered some of the content we’ll be outlining in this series. Today’s post, which is the second in the series of four, will take a look at how to use six of the new elements in HTML5: canvas, article, audio, video, meter, and mark.

Keep in mind that HTML5 is not exactly ready for widespread use – so don’t go changing anything on your site quite yet. Be assured that HTML5 is in fact coming soon, therefore these concepts may prove useful in the near future.

HTML / 19 Oct 2009

HTML5: The Basics (1 of 4)

The next iteration of HTML has been met with excitement by some, loathing by others and confusion/fear by everyone else. Love it or hate it, HTML 5 will soon define how you build websites. This is the first article in a four part series that will introduce HTML5 and its basic features as well as explain the key differences from HTML4.01 and XHTML 1.0 so you can start preparing yourself and your sites for the transition. Over the next week we’ll be focusing on three major areas:

1. New Elements
2. Semantic Changes
3. Getting it Working Today

This article will briefly introduce each of these topics to prepare you for the in-depth articles ahead.