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The Complete Guide to Special Characters

Typography / 21 Apr 2014

The Complete Guide to Special Characters

Not everything is as easy as ABC or 123. Sometimes your copy might require a character outside of the basic alphabet. That’s where special characters and glyphs come in. (Look around, they are more common than you might think at first.)

Depending on your workflow, inserting a glyph can be as simple as a keystroke or a multi-step process. Much of it depends on the software you are using, typography palette and how the final product will be published. Here, we are going to take a look at special characters, examples of use and tips for success.

Paper 101: Quick Start Guide for Print Projects

Graphics / 15 Apr 2014

Paper 101: Quick Start Guide for Print Projects

While most principles and tenets of design are pretty universal, printing is not. For anyone jumping to a different medium (online to print) or even one medium to another, it is vital to know just what you need and will get when working on a print job.

Elements such as paper stock, paper size, coating and fold can significantly impact how a design is put together for a printed project. Here’s a guide to help you get started and better understand the ins and outs of printed projects.

Good Writing and Editing Is Part of Great Design

Business / 26 Mar 2014

Good Writing and Editing Is Part of Great Design

Good writing is arguably the most important piece of a design project. Yes, writing. It happens before the first sketch. And then it continues to happen throughout the design process as text is written, rewritten and edited multiple times.

A stellar design will only get you so far if the content is lacking. Clunky, mistake-laden, or even just plain boring copy will almost certainly ruin any project. Great copy will help a design shine. Here, we are going to look at what good writing and editing can do for your design projects. (Make sure to note the visual examples as well, and how the text and design work together seamlessly.)

Math for Designers: It’s a Numbers Game

Business / 17 Mar 2014

Math for Designers: It’s a Numbers Game

Most of the time you don’t think about math and design at the same time. Maybe you think these concepts are as far removed from one another as possible. But math can be an important skill for every designer.

From working on projects – there are plenty of design theories based in math – to calculating rates and payment for a client project, crunching numbers can be an important item in every designer’s toolbox. Today, we are going to look at some of the time-tested formulas that can be found in great design and ways that every designer can use math. So you might just want to grab a calculator!

The Simple Guide to Creative Commons Resources

Business / 10 Mar 2014

The Simple Guide to Creative Commons Resources

Creative Commons is a tool that allows designers, writers, videographers and web developers to use content free of charge. From text to photos to video to sound, there are a variety of different types of available content that can be used when attributed appropriately.

But where can you find this content? Who can use it? And what really is acceptable to use? Today, we have a guide to creative commons works, proper use and attribution and tolls for helping you find great (and usable) content. (As an added bonus, all of the visuals used in this article were available under a Creative Commons license.)

Tips for Designing Better Mobile Typography

Mobile / 5 Mar 2014

Tips for Designing Better Mobile Typography

Mobile is big right now. But often the typography is small. When it comes to creating great type on small screens, there are plenty of challenges.

So how can you make the most of responsiveness, mobile design and typography? The first step is really understanding type and the second is by thinking about how people read. Put the two together and you will get a handle on creating great mobile type in no time. It’s a skill that every designer needs to master in the digital age.

Understanding Design Copyrights and Trademarks

Business / 27 Jan 2014

Understanding Design Copyrights and Trademarks

Not that long ago we entertained a discussion about design plagiarism here on Design Shack, but what does it mean if your work is stolen? How do you even know if your work is protected? And moreover, what can you do about it?

That’s where the protection of copyrights and trademarks come in. But what are they? And how do they apply to your designed work? Let’s take a look.

Why You Should Be Sketching (Even if You Can’t Draw)

Inspiration / 13 Jan 2014

Why You Should Be Sketching (Even if You Can’t Draw)

The first part of any project, print or digital, should start on paper. Sketching can be an integral part of any design process — even if you can’t draw.

But who needs to sketch? Just artists and illustrators are required to put pen to paper, right? Wrong! Today we’ll take a look at why sketching can be an integral part of everyone’s design and brainstorming process.

Why Does User Experience Matter?

UX Design / 30 Dec 2013

Why Does User Experience Matter?

User experience – notably poor user experience – has been a hot topic in recent months with the much-publicized launch of HealthCare.gov and its subsequent issues. User experience is a part of the design process that you don’t hear about unless something goes wrong. But it is something that should be an integral part of the design process, from early concepts to the final product.

So with this renewed – and very public – discussion about user experience, why does it matter to designers?

Was My Design Plagiarized (Or Is That Just Flattery)?

Business / 3 Dec 2013

Was My Design Plagiarized (Or Is That Just Flattery)?

Is nothing original anymore? It’s a concept we designers talk about all the time. All original ideas “have been used already”. But is that true? (I, for one, am not sure I actually believe it.) And if it is true are we all plagiarizing other designs on a daily basis?

All of these are ideas that are thrown around loosely, but have quite serious implications. So how do you know if your design idea was plagiarized? Or is a similar concept just the most sincere form of flattery? Let’s dig a little deeper today…

Learn by Example: 6 Lessons for Designing Restaurant & Food Websites

Graphics / 22 Nov 2013

Learn by Example: 6 Lessons for Designing Restaurant & Food Websites

Today’s topic is a delicious one: restaurant and food websites. Small businesses pay the bills for freelance designers and local restaurants can serve as a major source of revenue. If you’re embarking on your first restaurant site design though, there are a few things that you should know.

In this article, we’ll learn by example as we take a look at lots of mouthwatering food and restaurant websites. By examining what these designers got right, you’ll help ensure your own success in this area.

The Design Process: How Do You Get Started?

Inspiration / 22 Oct 2013

The Design Process: How Do You Get Started?

Sometimes the toughest part of a new project is actually getting started. In fact, just this small step can be a process in itself.

As designers, we all have different processes and habits, but there are a few common things that everyone can do to make getting started that much easier (and hopefully result in more efficient use of time, and a better end result).