Mobile - Page 4

Learn how to put mobile first in your designs, for phones, tablets, and wearable devices.

More Than Scaling: How to Make the Leap From Mobile to Desktop
Mobile / 30 Aug 2011

More Than Scaling: How to Make the Leap From Mobile to Desktop

In the last decade, much discussion time has been given to how both interfaces and user experiences translate from desktops to smaller mobile devices. Recently however, the conversation has switched and we’re now seeing trends begin in the mobile environment and make the leap back to the desktop.

This leap is deceptively simple and merits significant inspection as to the fundamental differences between mobile and desktop platforms and how that can and should affect how interfaces and experiences are crafted.

Build a Responsive, Mobile-Friendly Web Page With Skeleton
CSS / 27 May 2011

Build a Responsive, Mobile-Friendly Web Page With Skeleton

Recently we published an article showcasing 20 Amazing Examples of Using Media Queries for Responsive Web Design. These web pages respond extremely well to different browser window sizes, from huge HD screens to smartphones.

Today we’re going to show you how to use a boilerplate called Skeleton to take the headaches out of designing and building a responsive web page. You’ll be stunned at how easy it is!

Designing Web Interfaces Scaled for Touchscreens
Graphics / 4 Jan 2011

Designing Web Interfaces Scaled for Touchscreens

Gone are the days of convoluted javascript notation and countless plugins includes in your header. Layout design has taken a large step forward as we’re seeing designers creating some extravagant concepts. Touch screen devices currently hold the highest interest from a designer’s and developer’s point of view.

More people are using touchscreen enabled devices now than ever before. This includes tablet PCs and the entire list of mobile phone operating systems. These devices are all mobile and allow for access from most any remote location.