Articles - Page 133

Browse hundreds of articles, tips, and inspiring design collections. Find helpful design advice, or the perfect resource for your next project.

Paper 101: Quick Start Guide for Print Projects

Graphics / 15 Apr 2014

Paper 101: Quick Start Guide for Print Projects

While most principles and tenets of design are pretty universal, printing is not. For anyone jumping to a different medium (online to print) or even one medium to another, it is vital to know just what you need and will get when working on a print job.

Elements such as paper stock, paper size, coating and fold can significantly impact how a design is put together for a printed project. Here’s a guide to help you get started and better understand the ins and outs of printed projects.

Todoist: A Simple and Powerful Tool for Designers

Software / 31 Mar 2014

Todoist: A Simple and Powerful Tool for Designers

There are so many apps and productivity tools out there, making it hard to find things that fit your needs the best. Some tools are packed with too many gimmicks, which can make it hard to be productive. Others are difficult to use or understand.

Enter Todoist. This tool is simple and powerful. After only five minutes, I was beginning to feel like a super-user. And what’s even better is that it is designed well. Not only does this tool work beautifully, it looks great at the same time. Here’s a look at Todoist, how it works and how you can use it in your workflow.

Good Writing and Editing Is Part of Great Design

Business / 26 Mar 2014

Good Writing and Editing Is Part of Great Design

Good writing is arguably the most important piece of a design project. Yes, writing. It happens before the first sketch. And then it continues to happen throughout the design process as text is written, rewritten and edited multiple times.

A stellar design will only get you so far if the content is lacking. Clunky, mistake-laden, or even just plain boring copy will almost certainly ruin any project. Great copy will help a design shine. Here, we are going to look at what good writing and editing can do for your design projects. (Make sure to note the visual examples as well, and how the text and design work together seamlessly.)

Math for Designers: It’s a Numbers Game

Business / 17 Mar 2014

Math for Designers: It’s a Numbers Game

Most of the time you don’t think about math and design at the same time. Maybe you think these concepts are as far removed from one another as possible. But math can be an important skill for every designer.

From working on projects – there are plenty of design theories based in math – to calculating rates and payment for a client project, crunching numbers can be an important item in every designer’s toolbox. Today, we are going to look at some of the time-tested formulas that can be found in great design and ways that every designer can use math. So you might just want to grab a calculator!

The Simple Guide to Creative Commons Resources

Business / 10 Mar 2014

The Simple Guide to Creative Commons Resources

Creative Commons is a tool that allows designers, writers, videographers and web developers to use content free of charge. From text to photos to video to sound, there are a variety of different types of available content that can be used when attributed appropriately.

But where can you find this content? Who can use it? And what really is acceptable to use? Today, we have a guide to creative commons works, proper use and attribution and tolls for helping you find great (and usable) content. (As an added bonus, all of the visuals used in this article were available under a Creative Commons license.)

Tips for Designing Better Mobile Typography

Mobile / 5 Mar 2014

Tips for Designing Better Mobile Typography

Mobile is big right now. But often the typography is small. When it comes to creating great type on small screens, there are plenty of challenges.

So how can you make the most of responsiveness, mobile design and typography? The first step is really understanding type and the second is by thinking about how people read. Put the two together and you will get a handle on creating great mobile type in no time. It’s a skill that every designer needs to master in the digital age.

Creating Visual Hierarchy With Typography

Typography / 3 Mar 2014

Creating Visual Hierarchy With Typography

Visual hierarchy is an important element in any design project. It tells people where to look and what things on the screen or printed page are most important. Hierarchy gives readers a sense of how to actually read material from start to finish with visual cues and flow.

While you can create visual hierarchy using a number of different tools, today we are going to look at ways to create structure with just typography. (And take a look at the images used throughout this post; they are all examples of great type hierarchy in action.)

Making Vintage Design Work for You

Inspiration / 19 Feb 2014

Making Vintage Design Work for You

Vintage textures and palettes are in. They are popping up in a variety of uses from large-scale design projects to small details in a logo or background texture. This dated-style technique has really made a comeback.

Today, we will look at how you can create and establish a great palette for a vintage-style design from color to type to texture choices.

Why I Love Ampersands & You Should Too

Typography / 10 Feb 2014

Why I Love Ampersands & You Should Too

Without a doubt, the most beautiful character in the English language is the ampersand. The single character comes in so many fashions – from the simple & to the casual E- to t-style representations.

But where did this character come from? What does it mean? And most importantly how can you take advantage of using it in your design projects? Here we will take a look at my favorite character from its history to uses and a gallery of great ampersands to inspire you.

Understanding Design Copyrights and Trademarks

Business / 27 Jan 2014

Understanding Design Copyrights and Trademarks

Not that long ago we entertained a discussion about design plagiarism here on Design Shack, but what does it mean if your work is stolen? How do you even know if your work is protected? And moreover, what can you do about it?

That’s where the protection of copyrights and trademarks come in. But what are they? And how do they apply to your designed work? Let’s take a look.

Why You Should Be Sketching (Even if You Can’t Draw)

Inspiration / 13 Jan 2014

Why You Should Be Sketching (Even if You Can’t Draw)

The first part of any project, print or digital, should start on paper. Sketching can be an integral part of any design process — even if you can’t draw.

But who needs to sketch? Just artists and illustrators are required to put pen to paper, right? Wrong! Today we’ll take a look at why sketching can be an integral part of everyone’s design and brainstorming process.

Why Does User Experience Matter?

UX Design / 30 Dec 2013

Why Does User Experience Matter?

User experience – notably poor user experience – has been a hot topic in recent months with the much-publicized launch of HealthCare.gov and its subsequent issues. User experience is a part of the design process that you don’t hear about unless something goes wrong. But it is something that should be an integral part of the design process, from early concepts to the final product.

So with this renewed – and very public – discussion about user experience, why does it matter to designers?