Featured Article

This Week in Design: Jan. 30, 2015

by on January 30th, 2015

wid-jan30
week in design

A typography algorithm, the Super Bowl, key performance indicators, “normal” design and neon lights – what do they all have in common? Each seemingly different element is part of a design trend that you should be thinking about. And this week in design we’ll take a look at each one.

Every week, we plan to a look at major product releases and upgrades, tools and tricks and even some of the most popular things you are talking about on social media. And we’d love to hear what’s going on in your world as well. Have we missed anything? Drop me a line at carrie@designshack.net.

Latest Articles

Design Dilemma: What Constitutes A “Rush Design Job”?

Loneliness concept - one broken pencil and new pencils in cup

A recent article of mine on why you should charge more for those last minute calls that demand you work overnight, all weekend, or on holidays, brought up several questions from readers. One of them became a back-and-forth Twitter conversation. While the article pointed out that requests for rush jobs with quick deadlines were an opportunity to demand higher rates, one designer asked the definitive question… sort of.

Apparently the concept of “rush” was questionable to one designer. So, join us as we delve into another shocking explanation to a Design Dilemma, helping to answer your questions, queries and concerns about the murky world of design.

January 28th, 2015

How & Why Prototypes Are Mandatory for Good Design

prototyping
prototyping

Nothing brings you closer to the functionality of the final product than prototyping. While wireframes sketch out the blueprint and mockups show the feel and texture of the design, it is the prototype that brings to life the “experience” behind “user experience.” That beautiful call-to-action may look great on the screen, but you won’t know if it works on end users until the clickable prototype. Not only do prototypes help provide proof of concept, they more importantly expose any usability flaws behind the wireframes and mockups.

So how do we actually put into the practice this safeguard against emergency stakeholder meetings, endless revisions, and painful late nights in the development phase? While we previously touched upon proper prototyping in the Guide to UX Design Process & Documentation, let’s dive deeper into how prototyping can make or break a product’s success. In this piece, we’ll begin by looking at the most compelling reasons to prototype and how prototypes improve collaboration, design, and usability testing.

January 26th, 2015

This Week in Design: Jan. 23, 2014

wid-jan23
week in design

Most of what you do as a designer probably starts digitally. The design is drawn with a tool such as Photoshop or InDesign or Illustrator. There aren’t many ways around it. So this week in design, we are looking more at digital and web design … and a bit of what’s next.

Every week, we plan to a look at major product releases and upgrades, tools and tricks and even some of the most popular things you are talking about on social media. And we’d love to hear what’s going on in your world as well. Have we missed anything? Drop me a line at carrie@designshack.net.

January 23rd, 2015

10 Tips for Designing Static Ads

chickin
ad design

Designing the perfect static ad is no easy feat. It might even be impossible. Designing ads can go against many of the things you think as a designer. Many companies want to cram as much information into a space as possible and many users put up roadblocks when it comes to viewing ads.

The catch is creating something that people want to interact with, despite the fact that it’s an ad. The advantage of a static ad is that is seems less obtrusive than some animated, audio or video options. They also have a classic style about them that makes designing fun. Here are 10 tips for creating an ad that people will look at, with some ads as they actually appear on popular websites.

January 21st, 2015
Subscribe

Membership