UX Design - Page 7

Tips for creating designs that give the user a delightful, clear, and well-planned experience.

Addictive UX: Why Pinterest Is So Dang Amazing
Business / 25 Jan 2012

Addictive UX: Why Pinterest Is So Dang Amazing

Today we’re going to examine a very specific example of good design and discuss what makes it so successful. Along the way we’ll discover the importance of good design and how to structure experiences that turn users into addicts.

We’ll hone our sights in on Pinterest and perform a seriously in-depth analysis to see why this seemingly generic idea seems to stand so far out from the competition. The ultimate conclusions will equip you to design experiences that your users will absolute love.

The Difference Between UI and UX
Graphics / 15 Aug 2011

The Difference Between UI and UX

In today’s creative and technical environment, the terms “UI” (User Interface) and “UX” (User Experience) are being used more than ever. Overall, these terms are referring to specialties and ideas that have been around for years prior to the introduction of the abbreviated terminology.

But the problem with these new abbreviations is more than just nomenclature. Unfortunately, the terms are quickly becoming dangerous buzzwords: using these terms imprecisely and in often completely inappropriate situations is a constant problem for a growing number of professionals, including: designers, job seekers, and product development specialists. Understanding the proper separation, relationship and usage of the terms is essential to both disciplines.

UI Design: Should We Really Be Afraid of the Uncanny Valley?
Graphics / 30 Mar 2011

UI Design: Should We Really Be Afraid of the Uncanny Valley?

Realism in UI design is a hot topic right now. Every design blog worth anything is openly telling Apple that they are way off in their suggestion that iPad apps should mimic reality.

Join us as we add some life to the debate by tackling some of these notions head on. We’ll go over when realism is effective and when it is destructive and how you can wield it in your own designs without ruining your interface.