Graphics - Page 18

Inspiring advice, tips, and suggestions for improving your graphic design skills, logo design, working with templates, and more.

How to Use Stock Photos That Don’t Suck

Graphics / 13 Jul 2015

How to Use Stock Photos That Don’t Suck

It happens to all of us at some point: you have been tasked with a design project that just does not have any art. That’s when the idea of using stock images creeps into your mind. But you have to use them in a way that, frankly, doesn’t suck.

The good news is that you can use stock images in projects without looking cheesy or fake. There are a lot of good places to find great stock images that you can use in a number of ways. Your mission is to make sure they integrate with your final design and don’t suck.

Can You Fix a Bad Design? Here’s Where to Start

Graphics / 16 Jun 2015

Can You Fix a Bad Design? Here’s Where to Start

It’s an hour before deadline and your boss just handed you a design project to finish up. And it’s bad. Very bad. It has problems ranging from poor images to crazy color, typography choices to general sloppiness. What should you do? Can it be fixed?

There are a few things you can do to help salvage a bad design with the understanding that it won’t be perfect. But making it passable as a design project for your company might well still be an option. Here’s how!

Interaction Design: What Is It, and How Can You Use It?

Graphics / 8 Jun 2015

Interaction Design: What Is It, and How Can You Use It?

Interaction design might be the most talked about design concept of 2015. It’s something you should be thinking about and planning for in all of your digital projects.

But how can you make the most of interaction design? How can you design something people want to interact with? While some of those answers are changing with technology, one element remains the same – people want to use design that is intuitive, functional and aesthetically pleasing.

10 Reasons Why the Best Design Is Invisible

Graphics / 27 May 2015

10 Reasons Why the Best Design Is Invisible

Good design is not something the average user look at and says “wow, that’s a great design!” Good design is something that is easy to use, read and interact with. It makes users want to engage and experience your website, app or physical material and evokes a specific emotional response.

As a designer you may spend days, weeks or months working on a project that does not look like anything especially spectacular to those outside the design community, and that is probably a good thing. Good design is pretty much invisible.

10 Mistakes Every Designer Makes… and How to Avoid Them

Business / 18 May 2015

10 Mistakes Every Designer Makes… and How to Avoid Them

We all have them – design projects we’d like to take back. Some of them you can attribute to a bad design brief or youth; others you just want to hide forever. The good news is that you can often avoid design mistakes; the bad news is that every designer will fall in at least one of these traps at some point in his or her career.

But part of the key to avoiding designer mishaps is knowing what they are, so you can be aware if you feel yourself slipping into one of these bad habits.

How to Make a Budget Wedding Website With Tumblr

Tumblr Themes / 5 May 2015

How to Make a Budget Wedding Website With Tumblr

Having a wedding website or blog is all the rage, and it can be a great way to keep your friends and family up-to-date with your wedding planning for the special day.

There are lots of services out there to help, but many are quite expensive or complicated. Today we’re taking a look at how you can build your own wedding website in a few simple steps, using the Wedding Tumblr theme.

You’ll have a wedding website to be proud of, in no time at all (here’s an example). All for the price of a couple of wedding magazines!

4 Simple Tips for Writing Copy That Matches Your Design

Graphics / 21 Apr 2015

4 Simple Tips for Writing Copy That Matches Your Design

When it comes to design projects, sometimes we (designers) get caught in a trap: creating a design without understanding the content. The first step to creating an outstanding project – before you ever open a piece of software – is to read over the content. Then think about the design and how the copy goes with it.

Does the copy actually need to match the design? Should designers help write the copy? Yes, most definitely. (As a bonus, all images in this post are examples of great copy and design pairings from the Design Shack gallery.)

8 Image Mistakes to Avoid on Your Website

Graphics / 20 Apr 2015

8 Image Mistakes to Avoid on Your Website

Big images, galleries and photo-heavy designs are a big trend in web design. To make the most of this aesthetic, you want to make sure every image on your website fits the display and represents your brand well.

There are a lot of mistakes that designers make along the way, from technical issues to image quality. But you don’t have to fall into one of these traps when working with website images. Here, we will take a look at image mistakes and how to correct or avoid them altogether. (As a bonus in this post, we are featuring a collection of fun and great images from Death to the Stock Photo’s recent objects collection.)

10 Tips for Designing Icons That Don’t Suck

Graphics / 12 Mar 2015

10 Tips for Designing Icons That Don’t Suck

Almost every designer is thinking about app design these days. One of the smallest features of every app is the icon used to represent it on the screen of every mobile device and in the app stores. Designing a great icon is more than just putting a logo in a box. You need something that stands out among all the other app icons out there.

A good icon can be used in a variety of ways – for apps, social media and even on smaller printed projects or business cards. And all it takes is a little design and planning.

6 Tips for Designing Signs and Billboards

Graphics / 16 Feb 2015

6 Tips for Designing Signs and Billboards

Your next project assignment: designing a sign for an upcoming event. It will be displayed on billboards around town and printed on smaller yard signs as well. If you are already panicking at the idea, don’t worry — designing a sign is not much different than any other project.

The big difference is scale. It’s going to be a lot larger in size than what you might be used to. Other things to think about when designing signage are location, color, typography, contrast and material the sign will be printed on. Thinking about each of these factors in advance can make for a better sign design experience.

How Color, Type and Space Can Impact Mood

Graphics / 12 Feb 2015

How Color, Type and Space Can Impact Mood

Do you ever think about mood when you are designing? Mood has impact in two ways – the mood of the project itself and the mood of users. Together they create an experience that connects each user to the project.

While you can’t always account for the mood of users, or their good and bad days, you can create an aesthetic that emphasizes the right mood for your project. Three basic design techniques – color, typography and space – are key components for establishing the mood of a project.

How & Why Prototypes Are Mandatory for Good Design

Business / 26 Jan 2015

How & Why Prototypes Are Mandatory for Good Design

Nothing brings you closer to the functionality of the final product than prototyping. While wireframes sketch out the blueprint and mockups show the feel and texture of the design, it is the prototype that brings to life the “experience” behind “user experience.” That beautiful call-to-action may look great on the screen, but you won’t know if it works on end users until the clickable prototype. Not only do prototypes help provide proof of concept, they more importantly expose any usability flaws behind the wireframes and mockups.

So how do we actually put into the practice this safeguard against emergency stakeholder meetings, endless revisions, and painful late nights in the development phase? While we previously touched upon proper prototyping in the Guide to UX Design Process & Documentation, let’s dive deeper into how prototyping can make or break a product’s success. In this piece, we’ll begin by looking at the most compelling reasons to prototype and how prototypes improve collaboration, design, and usability testing.