Several years ago a friend of mine asked me to teach him how masks work in Photoshop. This is my incredibly late response.
We’ll go over the basics of what masks are, what they’re used for and how wielding them properly will take your Photoshop skills to an entirely new level.April 7th, 2011 Posted in Graphics
I started my career in print almost a decade ago and gradually moved over to the web. This whole new medium brought several creative and technical hurdles that I had to learn to deal with and even embrace.
Today’s article is for a new generation of designers making the opposite jump. You’ve been designing for the digital world for some time and are ready to learn print design. We’ll help ease the transition with some dead simple and practical advice.April 6th, 2011 Posted in Graphics
Realism in UI design is a hot topic right now. Every design blog worth anything is openly telling Apple that they are way off in their suggestion that iPad apps should mimic reality.
Join us as we add some life to the debate by tackling some of these notions head on. We’ll go over when realism is effective and when it is destructive and how you can wield it in your own designs without ruining your interface.March 30th, 2011 Posted in Graphics
This week has been all about branding and package design. We’ve gone over some tips for creating effective packaging and taken an in-depth view of the branding histories of Coca-Cola and Pepsi to see what we could learn about the power of a good brand.March 25th, 2011 Posted in Graphics
Today we’re going to jump into an age old rivalry between the two biggest soft drink companies on the planet and their flagship products: Pepsi and Coca-Cola.
The main theme will be brand evolution. We’ll take a look at how both brands have changed over the years and which seems to have the better strategy.March 24th, 2011 Posted in Graphics
Package design is deceptively simple. Many designers wrongfully approach this task as merely a matter of aesthetics and give no thought to the fact that packaging has to succeed on many variables.
Today we’ll go over some basic principles to keep in mind the next time you’re designing either the package itself or merely the artwork. Along the way we’ll see a few amazing and not-so-great examples to learn from.March 23rd, 2011 Posted in Graphics
The web is full of free texture resources. Unfortunately, we’ve all used them before and hate all the inherent restrictions that come as a result of using borrowed art. For your next project, why not just use textures that you make yourself from scratch? You skip the restrictions and the end product is much more unique because you’re not using the same resources used by everyone else.
Today we’re going to get you started by teaching you how to use a couple of basic Photoshop filters to create five completely different textures. Each texture should only take you anywhere from one to three minutes to bust out and can therefore be quickly applied without eating up your crucial design time. Let’s get started!March 9th, 2011 Posted in Graphics
The Wireframe Toolkit for Keynote allows just about anyone with a basic grasp of how to use presentation software to rapidly build user interface mockups for iOS and the web. If you don’t have Keynote, don’t worry, there’s a Powerpoint version included as well!
Today we’re going to give you super quick run through of how to use the Wireframe Toolkit for Keynote to build a basic web app layout. If you can copy and paste, you can do this!February 25th, 2011 Posted in Graphics
Abstract watercolors are useful when you need a background that really draws interest from the viewer. No two are exactly alike and all of them are fascinating to behold.
Today we’ve rounded up a great collection of abstract watercolor textures and texture packs for you to use in your designs. Collectively you’ll be able to grab over 60 awesome textures from this post!February 22nd, 2011 Posted in Graphics